AI Insights · Timothy · July 2023
Top 5 Science Games on Unified Platform in Israel - Q2 2023
Discover the performance trends of the top 5 science games in Israel during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the performance of the top 5 science games in Israel on a unified platform (iOS and Android combined) showed a mix of trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Plague Inc. from Ndemic Creations saw its weekly revenue fluctuate, peaking at $107 in the first week of April and then dipping to $45 by the end of May. Weekly downloads varied, starting at 48 in late March and increasing to 99 by late April. Active users showed a steady pattern, reaching a high of 142 in the week of May 22 and maintaining around 123 to 136 towards the end of June.
Jetpack Joyride by Halfbrick Studios had significant weekly downloads, peaking at 1697 in the first week of May and remaining strong at 981 by the end of June. Weekly revenue was highest at $292 in late March but generally remained under $100 for most of the quarter. Active users peaked at 9162 in early May, with fluctuations but staying above 6000 through June.
Cell to Singularity: Evolution from Computer Lunch experienced steady weekly downloads, ranging from 74 to 133 throughout the quarter. Revenue remained modest, with a peak of $39 in mid-April and generally staying below $20. Active users slightly fluctuated, staying between 537 and 639.
Homo Evolution by Azur Interactive Games Limited showed moderate weekly downloads, peaking at 242 in mid-April and dropping to 52 by the end of June. Revenue was minimal, with occasional peaks like $51 in early April and $19 in late June. Active users hit a high of 415 in mid-April but generally declined to around 175 by the end of June.
Little Alchemy 2 by Jakub Koziol had a consistent download rate, peaking at 294 in mid-May and maintaining around 240 to 293 towards the end of the quarter. Revenue remained low but stable, with a peak of $13 in early May. Active users showed a steady increase, peaking at 561 in mid-June and staying above 500 for most of the quarter.
The data for these games come from Sensor Tower, providing deeper insights into their market performance. For more detailed analytics and trends, visit Sensor Tower.